![]() I kept hitting top X button which swapped weapons when I really only wanted to reload. And also, due to the reversed button/stick position you really have to reach for the X (err…I mean Y button) to reload. Thankfully, you can go into the options and change to classic controls, which will put all the commands in their familiar place as long as you can “tune out” the letter/icon prompts. You’ll likely want to use the new Wii U Pro controller which of course, Nintendo has seen fit to awkwardly design with the right stick above the buttons, and of course use their own labeling scheme and reposition all the commands that any Call of Duty veteran has already committed to muscle memory. Your biggest obstacle will ultimately be the controller, and even then, that will only be a problem if you are coming off another console/gamepad. You’ll also notice a hit on the framerate when playing splitscreen, but interesting enough, no performance hit when merely mirroring the display to the GamePad in campaign play. Sadly, the framerate cannot match the 60fps you’ll get on the Xbox but it never really seemed to dip below 30fps, which is more than acceptable. There is absolutely no screen tearing on the Wii U – something I can’t say about the 360 version. ![]() Technically speaking, the audio isn’t quite as nice as the 360 but the graphics are much nicer with sharper detail and possibly even better textures. On the surface, Black Ops 2 on the Wii is virtually identical to the Xbox 360 version in content and features. In fact, let’s get the Wii U specifics out of the way first then you can read the rest of the review, which is pretty much what I had to say about the Xbox 360 version. Now, after several weeks of having played Call of Duty: Black Ops II, both the single-player campaign, the new and improved Zombies, and the enhanced online gameplay, I can safely say that this is the best Call of Duty game Treyarch has ever released, especially on a Nintendo platform. That left Activision and Treyarch to redeem the military FPS genre and judging from the limited amount of content being trickled out prior to release, we were skeptical at best. Medal of Honor Warfighter knocked our collective socks off at E3 this year and even managed to snake the “Best FPS” award from Call of Duty and other nominees, but it wouldn’t be until four months later that the Frostbite hype and glamorous trailers were stripped away to reveal the game to be perhaps the ultimate disappointment of 2012. So basically, 2012 is the battle of the B-franchises. With no Battlefield game releasing this Fall it was up to the Medal of Honor franchise to compete with the Call of Duty behemoth – an impossible task you say…but keep in mind that this year’s Call of Duty is Black Ops II, created by Treyarch, which has had a troubled past with the franchise, at least when compared to the staggered release of Modern Warfare games by Infinity Ward. This has been an unpredictable year for FPS games, especially when it comes to the yearly rivalry between EA and Activision.
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